A digital citizen is a person utilizing information technology (IT) in order to engage in society, politics, and government. Digital citizenship is focused on nine themes grouped into three main categories: 1) Respecting yourself and others (digital access, etiquette, and law), 2) Educating yourself and connecting with others (digital literacy, communication, and commerce), and 3) Protecting yourself and others (rights and responsibilities, safety/security, and health & welfare). In this unit, students will learn and apply several concepts in a series of lessons where they create resources to promote digital citizenship at their school sites. The unit culminates in a design challenge where students demonstrate their understanding of digital citizenship.
- Lesson 1: Students define digital citizenship and learn of its importance in today’s world, presenting their findings in a poster presentation
- Lesson 2: Students research the networked digital environment of their school site and develop a slide presentation on the potential risks associated with this environment at specific user locations
- Lesson 3: Students brainstorm ideas for informing their school community on best practices for data safety
- Lesson 4: Students identify tools and methods used by hackers to gain unauthorized access to data and then create a comparison chart differentiating between cyber crimes and real-world crimes
- Lesson 5: Students create a user-friendly resource for identifying and addressing cyberbullying at their school site
- Lesson 6: Students plan, develop, and publish a PSA in the form of a video skit that demonstrates online ethical behavior
- Design Challenge: Students design, build, and test a model of their classroom or school’s networked digital environment and describe best practices for digital citizenship at key points within the environment
Lesson 1 provides students with the opportunity to research digital citizenship using technology to gather the information in order to present a logically-sequenced, descriptive report on the topic (CCSS SL.5.4, ISTE 4.b). Students build on this experience in Lesson 2 by analyzing the networked environment of their school, identifying potential risks, and presenting their ideas using multimedia (CCSS SL.5.5). Lesson 3 familiarizes students with data security and using web-based tools for facilitating team brainstorms (ISTE 2.b, 4.b). Lessons 4 teaches students about the criminal nature of unauthorized access to data through hacking (ISTE 2.b, 4.b). Lesson 5 allows students to use technology to in order to create a resource that could help prevent cyberbullying at their school site. Lesson 6 builds on these skills and concepts by incorporating artistic expression and technology to promote ethical online behavior (CCSS SL.5.4, ISTE 2.b). The Design Challenge gives students the chance to engage in the design process as engineers and apply their learning to create a model of a networked environment in which to practice learn and practice digital citizenship skills.